基本一致的psd格式
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@ -542,57 +542,44 @@ class VibrantTemplate(BaseTemplate):
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logger.error("无法加载图片")
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logger.error("无法加载图片")
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return None
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return None
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# 参考原始合成模式的PSD版本实现
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main_image = self.image_processor.resize_image(image=main_image, target_size=self.size)
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main_image = self.image_processor.resize_image(image=main_image, target_size=self.size)
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estimated_height = self._estimate_content_height(content)
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estimated_height = self._estimate_content_height(content)
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gradient_start = self._detect_gradient_start_position(main_image, estimated_height)
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gradient_start = self._detect_gradient_start_position(main_image, estimated_height)
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# 创建新的PSD文档(使用透明背景)
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# === 第一步:创建与常规模式完全相同的最终结果作为Reference ===
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psd = PSDImage.new("RGBA", self.size, color=(0, 0, 0, 0))
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canvas = self._create_composite_image(main_image, gradient_start, theme_color)
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logger.info(f"创建PSD文档,尺寸: {self.size}")
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canvas = self._render_texts(canvas, content, gradient_start)
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final_canvas = canvas.resize((1350, 1800), Image.LANCZOS)
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# 1. 添加背景图层
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# === 第二步:为PSD创建可编辑的图层版本 ===
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background_layer = PixelLayer.frompil(main_image, psd, "Background")
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psd.append(background_layer)
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logger.info("✓ 添加背景图层")
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# 2. 添加毛玻璃效果层
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glass_overlay = self._create_glass_overlay_layer(main_image, gradient_start, theme_color)
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if glass_overlay:
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glass_layer = PixelLayer.frompil(glass_overlay, psd, "Glass Effect")
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psd.append(glass_layer)
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logger.info("✓ 添加毛玻璃效果层")
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# 3-7. 添加文字图层
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text_layers = self._create_text_layers(content, gradient_start)
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for layer_name, layer_image in text_layers.items():
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if layer_image:
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text_layer = PixelLayer.frompil(layer_image, psd, layer_name)
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psd.append(text_layer)
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logger.info(f"✓ Added {layer_name} layer")
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# 应用与常规模式相同的尺寸调整 (1350x1800)
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final_size = (1350, 1800)
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final_size = (1350, 1800)
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psd = PSDImage.new("RGBA", final_size, color=(0, 0, 0, 0))
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logger.info(f"创建PSD文档,尺寸: {final_size}")
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# 调整PSD文档尺寸以匹配常规输出
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# 图层1:完美一致的参考图层
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if psd.size != final_size:
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composite_layer = PixelLayer.frompil(final_canvas, psd, "Perfect Reference")
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logger.info(f"调整PSD尺寸: {psd.size} -> {final_size}")
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psd.append(composite_layer)
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# 重新创建PSD文档以匹配最终尺寸
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logger.info("✓ 添加完美参考图层")
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final_psd = PSDImage.new("RGBA", final_size, color=(0, 0, 0, 0))
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# 调整并添加所有图层
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# === 第三步:按合成模式创建可编辑图层 ===
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for layer in psd:
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try:
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if hasattr(layer, 'composite'):
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layer_image = layer.composite()
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if layer_image:
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# 调整图层尺寸
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resized_layer = layer_image.resize(final_size, Image.LANCZOS)
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final_layer = PixelLayer.frompil(resized_layer, final_psd, layer.name)
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final_psd.append(final_layer)
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except Exception as e:
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logger.warning(f"调整图层 {layer.name} 失败: {e}")
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psd = final_psd
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# 图层2:背景+毛玻璃的复合底层(模拟canvas状态)
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base_composite = self._create_composite_image(main_image, gradient_start, theme_color)
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base_composite_scaled = base_composite.resize(final_size, Image.LANCZOS)
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base_layer = PixelLayer.frompil(base_composite_scaled, psd, "Background + Glass")
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psd.append(base_layer)
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logger.info("✓ 添加背景+毛玻璃复合图层")
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# 图层3:纯文字图层(在透明背景上,模拟_render_texts的结果)
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text_only_canvas = self._create_text_only_layer(content, gradient_start, self.size)
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if text_only_canvas:
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text_only_scaled = text_only_canvas.resize(final_size, Image.LANCZOS)
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text_layer = PixelLayer.frompil(text_only_scaled, psd, "All Text Content")
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psd.append(text_layer)
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logger.info("✓ 添加纯文字图层")
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logger.info(f"PSD包含{len(list(psd))}个图层,遵循原始合成逻辑")
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# 保存PSD文件
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# 保存PSD文件
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psd.save(output_path)
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psd.save(output_path)
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@ -615,6 +602,8 @@ class VibrantTemplate(BaseTemplate):
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logger.error(f"创建毛玻璃层失败: {e}")
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logger.error(f"创建毛玻璃层失败: {e}")
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return None
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return None
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def _create_text_layers(self, content: Dict[str, Any], gradient_start: int) -> Dict[str, Optional[Image.Image]]:
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def _create_text_layers(self, content: Dict[str, Any], gradient_start: int) -> Dict[str, Optional[Image.Image]]:
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"""创建各个文字图层"""
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"""创建各个文字图层"""
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layers = {}
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layers = {}
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@ -659,6 +648,78 @@ class VibrantTemplate(BaseTemplate):
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return layers
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return layers
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def _create_text_only_layer(self, content: Dict[str, Any], gradient_start: int, canvas_size: tuple) -> Optional[Image.Image]:
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"""创建纯文字图层(透明背景),模拟_render_texts的渲染逻辑"""
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try:
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# 创建透明画布
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text_canvas = Image.new('RGBA', canvas_size, (0, 0, 0, 0))
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draw = ImageDraw.Draw(text_canvas)
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width, height = canvas_size
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center_x = width // 2
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# 使用与原始方法相同的布局计算
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left_margin, right_margin = self._calculate_content_margins(content, width, center_x)
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# 页脚
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footer_y = height - 30
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self._render_footer(draw, content, footer_y, left_margin, right_margin)
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# 标题和副标题
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title_y = gradient_start + 40
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current_y = self._render_title_subtitle(draw, content, title_y, center_x, left_margin, right_margin)
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# 左右栏内容
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content_area_width = right_margin - left_margin
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left_column_width = int(content_area_width * 0.5)
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right_column_x = left_margin + left_column_width
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content_start_y = current_y + 30
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self._render_left_column(draw, content, content_start_y, left_margin, left_column_width, height)
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self._render_right_column(draw, content, content_start_y, right_column_x, right_margin)
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return text_canvas
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except Exception as e:
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logger.error(f"创建纯文字图层失败: {e}")
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return None
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def _create_text_only_layer(self, content: Dict[str, Any], gradient_start: int, canvas_size: tuple) -> Optional[Image.Image]:
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"""创建纯文字图层(透明背景),模拟_render_texts的渲染逻辑"""
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try:
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# 创建透明画布
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text_canvas = Image.new('RGBA', canvas_size, (0, 0, 0, 0))
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draw = ImageDraw.Draw(text_canvas)
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width, height = canvas_size
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center_x = width // 2
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# 使用与原始方法相同的布局计算
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left_margin, right_margin = self._calculate_content_margins(content, width, center_x)
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# 页脚
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footer_y = height - 30
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self._render_footer(draw, content, footer_y, left_margin, right_margin)
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# 标题和副标题
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title_y = gradient_start + 40
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current_y = self._render_title_subtitle(draw, content, title_y, center_x, left_margin, right_margin)
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# 左右栏内容
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content_area_width = right_margin - left_margin
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left_column_width = int(content_area_width * 0.5)
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right_column_x = left_margin + left_column_width
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content_start_y = current_y + 30
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self._render_left_column(draw, content, content_start_y, left_margin, left_column_width, height)
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self._render_right_column(draw, content, content_start_y, right_column_x, right_margin)
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return text_canvas
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except Exception as e:
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logger.error(f"创建纯文字图层失败: {e}")
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return None
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def _draw_text_with_outline_simple(self, draw: ImageDraw.Draw, position: Tuple[int, int],
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def _draw_text_with_outline_simple(self, draw: ImageDraw.Draw, position: Tuple[int, int],
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text: str, font: ImageFont.FreeTypeFont,
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text: str, font: ImageFont.FreeTypeFont,
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text_color: Tuple[int, int, int, int] = (255, 255, 255, 255),
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text_color: Tuple[int, int, int, int] = (255, 255, 255, 255),
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